Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108291
Regression
No
Depth testing not working correctly for opaques rendered in "After Post-Proces" pass with TAA enabled
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/OutdoorsScene.unity” Scene
3. In Hierarchy, select “Main Camera“ GameObject
4. Set Fallback Post Anti-aliasing to “TAA“
5. Enter the Play Mode
6. Observe the Game view
Expected result: “ObjectWithAfterPostProcess“ can’t be seen through other objects
Actual result: “ObjectWithAfterPostProcess“ can be seen through other objects
Notes: Depth Test is enabled for After Post-Process pass in Frame Settings
Reproducible with: 2022.3.62f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment