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NullReferenceException error is thrown when pressing up/down arrow key i...
How to reproduce: 1. Create a new project 2. Make sure your Project window is set to "One Column Layout" style 3. Enter and exit the... Read more
Resolutions returned by Screen.resolutions differ between Editor and Build
How to reproduce: 1. Open the attached project named "Case_1318053" 2. Enter Play Mode and observe the Debug.Log messages (All resol... Read more
ILPostProcessor causes DLL's that link to UnityEngine.UI.dll to fail and...
How to reproduce: 1. Open attached project "1TestMirror.zip" 2. Right click the TestScript in the project 3. Select Reimport Expect... Read more
[Android] Non supported texture format options are shown in the texture ...
How to reproduce: 1. Open the attached project 2. Right-click the "New Texture 2D Array" asset in the Project window 3. Select reimp... Read more
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for sever...
How to reproduce: 1. Open attached project "GenrpgClient.zip" 2. Open "GenrpgMain" scene 3. Enter Play Mode 4. Use username and pass... Read more
IL2CPP Build crash on Ordinal0 when accessing a NativeArray at current i...
Reproduction steps: 1. Open the user's attached project 2. Go to File > Build Settings.. 3. Make sure Scene "SampleScene" is added t... Read more
Increased script compilation time
Reproduction steps: 1. Open the attached "case_1317926.zip" project 2. In the Project window, open the Test script 3. Uncomment line... Read more
Warning message when Constraint.Active is added as property in the Anima...
How to reproduce: 1. Open the attached project "Constraint warning.zip" 2. Open the "SampleScene" scene 3. Open the Animation window... Read more
isDebugBuild returns False in the Editor when its value is checked after...
How to reproduce: 1. Open the attached project "Case_1317834" 2. Build the project 3. Observe the Console Window Expected result: i... Read more
Graph flickers if Set Alive is present in Initialize and particles eithe...
Repro steps: 1. Import the attached VFX and add it to the scene 2. Observe the circle 3. Open the VFX and enable the 'Set Alive' blo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view