Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2019.4
2020.2.1f1
2020.3
2021.1
2021.2
Issue ID
1318053
Regression
No
Resolutions returned by Screen.resolutions differ between Editor and Build
How to reproduce:
1. Open the attached project named "Case_1318053"
2. Enter Play Mode and observe the Debug.Log messages (All resolutions have a refresh rate of 60)
3. Build the Project
4. Run the build and observe the Player log which is located in the appdata folder
Expected results: The build returns the same resolutions, with the same refresh rates
Actual results: The build returns resolutions with the refresh rate of 30 and 59
Reproducible with: 2019.4.22f1, 2020.3.2f1, 2021.1.1f1, 2021.2.0a11
Notes:
1. According to https://docs.unity3d.com/ScriptReference/Screen-resolutions.html Screen.resolutions should always contain resolutions at 60 Hz which is the current behavior in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 2021.2):
Fixed in - 2021.2.0a19