Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
10.3.1
Issue ID
1317826
Regression
No
Graph flickers if Set Alive is present in Initialize and particles either don't have a lifetime or 'Reap Particles' is disabled.
Repro steps:
1. Import the attached VFX and add it to the scene
2. Observe the circle
3. Open the VFX and enable the 'Set Alive' block
4. Observe the particles in the circle start to flicker
Expected outcome:
- Set Alive to enable the reaping of particles
Notes:
- The issue seems to be when attempting to access the Alive attribute in Initialize when reap is off.
- Adding Set Lifetime and making sure that reap is on in Update fixes the issue
- Happens only in Initialize. Set Alive without reap works fine in Update and Output.
- Still happening in 12.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment