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SHADER_AVAILABLE_INTERPOLATORS32 does not work on Vulkan or OpenGL
Steps: 1. Open attached project (VulkanGL_32Interpolators.zip) 2. Make sure Editor is using Vulkan or OpenGLCore (set it in PlayerSe... Read more
[Scene Templates] Assertion failed errors after selecting scene template...
How to reproduce: 1. Open attached project 2. Observe Console (should see errors that are only reproducible after rebuilding project... Read more
Accelerator Returns Incorrect Data when Asset is imported using Custom I...
Reproduction steps: 1. Set up accelerator for this project 2. Open the attached project "repro.zip" 3. Create an empty file "a.artma... Read more
Addressable Assets write host machine-specific IP into AddressableAssetS...
Reproduction steps: 1. Open the attached project "Addressable Git Problem" 2. Open Scenes/SampleScene, add a new Script to the "Main... Read more
OverflowException in pseudo locale when using multiple preserve tags
1) Create a pseudo locale 2) Add 3 Preserve Tags methods as shown in the image:. One for <>, [] and {} !image-2021-12-02-11-07-55-... Read more
Texture Compression settings on Android and WebGL Platforms are reset to...
How to reproduce: 1. Open the attached "1385257_Repro.zip" project 2. Open the Build Settings (File->Build Settings...) 3. Switch to... Read more
[URP][2D] No shadows are cast from Point Light 2D when Global Light 2D i...
How to reproduce: 1. Open the attached project "lightRepro" 2. Open the scene "Game" (Assets/_Project/Scenes/Game.unity) 3. In the S... Read more
Errors appear when reimporting the folder with ".vfx" in name when Visua...
How to reproduce: 1. Open project "VfxTest.zip" 2. In the Project window select Folder "Test.vfx" 3. Right-click > Reimport Expecte... Read more
Camera active Texture is not written if another Camera has a Script usin...
How to reproduce: 1. Open the attached project "test_project.zip" 2. Enter the Play Mode 3. In the Hierarchy window select "RawImage... Read more
[UI Builder] Hierarchy collapses when changes are saved
How to reproduce: 1. Open the attached project "hierarchyRepro" 2. Open the UI Document "openMe" (Assets/openMe.uxml) 3. In the UI B... Read more
All about bugs
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