Search Issue Tracker
Fixed in 2022.2.X
Votes
3
Found in
2020.3.13f1
2021.2
2021.2.3f1
2022.1
Issue ID
1385163
Regression
Yes
Camera active Texture is not written if another Camera has a Script using "OnRenderImage"
How to reproduce:
1. Open the attached project "test_project.zip"
2. Enter the Play Mode
3. In the Hierarchy window select "RawImage" GameObject and observe the Texture in the Inspector window
Expected result: "RawImage" GameObject's Texture should be Scene's view
Actual result: "RawImage" GameObject's Texture is a translucent image
Reproducible with: 2020.3.13f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0b1
Not reproducible with: 2019.4.33f1, 2020.3.12f1
Workaround: Select "Camera" GameObject and disable the "Custom Render (Script)" component in the Inspector window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9