Search Issue Tracker
Fixed in 2022.2.X
Votes
3
Found in
2020.3.13f1
2021.2
2021.2.3f1
2022.1
Issue ID
1385163
Regression
Yes
Camera active Texture is not written if another Camera has a Script using "OnRenderImage"
How to reproduce:
1. Open the attached project "test_project.zip"
2. Enter the Play Mode
3. In the Hierarchy window select "RawImage" GameObject and observe the Texture in the Inspector window
Expected result: "RawImage" GameObject's Texture should be Scene's view
Actual result: "RawImage" GameObject's Texture is a translucent image
Reproducible with: 2020.3.13f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0b1
Not reproducible with: 2019.4.33f1, 2020.3.12f1
Workaround: Select "Camera" GameObject and disable the "Custom Render (Script)" component in the Inspector window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9