Search Issue Tracker
Fixed in 2022.2.X
Votes
3
Found in
2020.3.13f1
2021.2
2021.2.3f1
2022.1
Issue ID
1385163
Regression
Yes
Camera active Texture is not written if another Camera has a Script using "OnRenderImage"
How to reproduce:
1. Open the attached project "test_project.zip"
2. Enter the Play Mode
3. In the Hierarchy window select "RawImage" GameObject and observe the Texture in the Inspector window
Expected result: "RawImage" GameObject's Texture should be Scene's view
Actual result: "RawImage" GameObject's Texture is a translucent image
Reproducible with: 2020.3.13f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0b1
Not reproducible with: 2019.4.33f1, 2020.3.12f1
Workaround: Select "Camera" GameObject and disable the "Custom Render (Script)" component in the Inspector window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler disconnects from WebGL Player when it gets clicked on in URP
- Crash on -[NSApplication _crashOnException:] when opening a specific custom Editor window
- Sprite editor does not allow creating new sprite tiles in a sprite sheet with a specific name
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9