Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2022.1
2022.1.0b1
Issue ID
1385304
Regression
Yes
SHADER_AVAILABLE_INTERPOLATORS32 does not work on Vulkan or OpenGL
Steps:
1. Open attached project (VulkanGL_32Interpolators.zip)
2. Make sure Editor is using Vulkan or OpenGLCore (set it in PlayerSettings > Graphics API)
3. Open Shader_Interpolators scene
4. Observe GameView. See attached images.
Reproducible:
2022.1.0b1.2464 (4897ee769494) - rendering red
Not reproducible:
2022.1.0a16.2287 (86a669d02ca5) - rendering correct uv coordinate color
Win Vulkan/OpenGLCore and Linux Vulkan/OpenGLCore only.
Win DX11/DX12 is working fine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note (fix version 2022.1):
Interpolators32 should work again with OpenGL/Vulkan.