Search Issue Tracker
Fixed in 14.0.1
Fixed in 14
Votes
0
Found in [Package]
12.0.0
Issue ID
1385206
Regression
Yes
Errors appear when reimporting the folder with ".vfx" in name when Visual Effect Graph is installed
How to reproduce:
1. Open project "VfxTest.zip"
2. In the Project window select Folder "Test.vfx"
3. Right-click > Reimport
Expected result: No error
Actual result: Errors appear: "Assertion failed on expression: 'res' UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)", and "Unknown error occurred while loading 'Assets/Test.vfx'. UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)"
Reproducible with: 12.0.0 (2021.2.0a6, 2021.2.0b15), 12.1.2 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Not reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.24f1), 11.0.0 (2021.2.0a3), 12.0.0 (2021.2.0a5)
Notes:
- Only reproducible with macOS
- Not reproducible without the Visual Effects Graph package
- In 2021.2.0a1-2021.2.0a5 versions after the 3rd step warnings appear "Importer(DefaultImporter) generated inconsistent result for asset(guid:5d4dd0a41f36a4388b2cd26f14540de8) "Assets/Test.vfx"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Resolution Note (fix version 14.0.1):
Fixed in: 14.0.1 (2022.2.0a8)