Search Issue Tracker
"Awake” function is called from the script when loading a Scene with “al...
How to reproduce:1. Open the user’s attached “LoadingIssue.zip” project2. Enter Play Mode and exit Play Mode3. Observe the Console w... Read more
OnPostprocessAllAssets called multiple times when creating several assets
Reproduction steps: Open the attached “AssetImportTest.zip” project Select the “/Assets/Prefabs” folder in the Project window Press ... Read more
AMD board name is not shown when baking with LightBaker
gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-24-15-043.png! Read more
AMD board name is not shown when baking with LightBaker
gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-21-14-706.png! Read more
[VFX/URP] Z Test failure / flickering
How to reproduce: Import the attached VFX to URP project Drag it to the scene view Observe that particles flicker Notes: Not reprodu... Read more
[Android] Mobile Notifications are late or don't show up when they are s...
Reproduction steps:1. Download and open the project “NotificationsSamples”2. Build and Run on an Android device3. Tap on the “Buy” b... Read more
UIToolkit does not disable controls for patched properties in 'Prefab Mo...
When entering Prefab Mode in Context we show the values of the Prefab instance on the Prefab Asset objects and disable the controls ... Read more
Crash on mono_jit_runtime_invoke when updating to Collections 1.2.4 and ...
Reproduction steps:1. Open the user’s attached project2. Open the Package Manager window and select the “Collections“ package3. Upda... Read more
[Linux] [blocked] StringBuilder marshalling causes runtime “free(): Inva...
How to reproduce:1. Open the user-attached project (MirageGoesBoom.zip)2. Build the Linux standalone player with IL2CPP and .Net Sta... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening the S...
Reproduction steps:1. Open the attached project “SceneCrash”2. Open “MainGameScene_Landscape” Scene Expected result: The Scene is op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons