Search Issue Tracker
Duplicate
Votes
3
Found in [Package]
13.1.3
Issue ID
1387161
Regression
No
URP lit Shaders are not shown when project is built on WebGL
Reproduction steps:
1. Open user's attached Project
2. Build and Run WebGL Project
Expected result: Scene is shown with all it's objects and shaders
Actual result: Objects in the scene which have lit Shaders don't appear in the build and the browser console shows warnings
Reproducible with: 12.1.2(2021.2.7f1), 12.1.3(2021.2.8f1), 13.1.3(2022.1.0b2)
Could not reproduce with: 10.8.1(2020.3.26f1): The list of [SerializeReference] objects being deserialized is from a more recent version of Unity, 7.7.1(2019.4.34f1): File may be corrupted or was serialized with a newer version of Unity.
Notes: with 12.1.3 objects appear in the scene, but shaders don't get rendered.
With 12.1.2 I wasn't able to reproduce it on 1050ti machine, I was able to reproduce it on RTX2060. With 13.1.3 nothing appears in the build.
Comments (1)
-
AliceWasNeverHere
Jan 11, 2022 20:25
The title should say "NOT" shown rather than "NOW" shown.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
This is a duplicate of issue #1381881