Search Issue Tracker
Duplicate
Votes
5
Found in
2021.2
2021.2.4f1
2022.1
2022.2
Issue ID
1387078
Regression
No
Mesh Collider whose Mesh has Read/Write property disabled doesn't detect collisions in Dedicated Server build
Steps to reproduce:
1. Open the user attached "DedicatedServerCollisionTest.zip" project
2. In Toolbar select File > Build Settings...
3. Select Dedicated Server and click Switch Platform
4. Build And Run
5. Search for lines starting with "Raycast test from TestRegular" in the Console window that opens after the build succeeds
Expected result: lines read "Raycast test from TestRegular hit True GameObject BaseCapturePoint"
Actual result: lines read "Raycast test from TestRegular didn't hit anything"
Reproducible with: 2021.2.14f1, 2022.1.0b10, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1 - Dedicated Server target is not available in these versions
Notes:
- Not reproducible in play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1399961