Search Issue Tracker
By Design
Votes
1
Found in [Package]
12.0.0
Issue ID
1387132
Regression
No
Depth Buffer is const in the URP Package script and cannot be changed from the Editor
How to reproduce:
1. Download project "URPDepthPrecisionIssue-2021.2.zip"
2. In the file explorer go to the URPDepthPrecisionIssue-2021.2\Library\PackageCache\com.unity.render-pipelines.universal@12.1.2\Runtime
3. Open "UniversalRenderer.cs"
4. Observe the 37th line
Expected result: DepthBuffer can be changed from the Editor
Actual result: DepthBuffer is a const and cannot be changed from the Editor
Reproducible with: 12.0.0 (2021.2.0a9, 2021.2.0b15), 12.1.2 (2021.2.7f1), 13.1.3 (2022.1.0b2)
Not reproducible with: 7.7.1 (2019.4.34f1), 10.8.0 (2020.3.25f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0a8)
Note: In not reproducible versions there is no "UniversalRenderer.cs" file
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note:
This is a feature request not a bug and the product portal should be used to request features instead: https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/452-didn-t-find-what-you-were-looking-for
This is also something we are aware and plan to expose but we don't yet have it in our public roadmap.