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Issue ID




2D Animator bone position IK handles behave incorrectly when previewing the animation

Package: 2D Animation


How to reproduce:
1. Open user's attached project ""
2. Open the Animation Window and enable "Preview"
3. Select the "VinebaneFront" object in the Hierarchy window
4. Press "Play" in the Animation window

Expected result: Animation preview plays the animation correctly
Actual result: The animation behaves differently than in Play Mode or by navigating through the Timeline

Reproducible with: 5.0.10 (2020.3.24f1), 7.0.3 (2021.2.6f1), 8.0.0-pre.4 (2022.1.0b2)
Could not test with: 3.2.15 (2019.4.34f1) (no "IK Manager 2D" script in Package)

Note: Not reproducible in Play Mode

  1. Resolution Note:

    When animating IK, affected bone transforms should not be individually animated. This will cause the two systems (Animation and IK) to fight each other over the final bone transform position. The fix is to either choose to animate using IK or keying individual bone transforms.

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