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"The type or namespace name 'EditorMultiplayerManager' does not exist......
Reproduction steps: 1. Create a new project 2. Using the Package Manager (Window > Package Manager), install the Dedicated Server ... Read more
[Dedicated Server] Data from mesh colliders are stripped in dedicated se...
Reproduction steps: 1. Open the attached project "MTT-2676.zip" 2. Enter the Play Mode 3. The capsule will move in zig-zag so going ... Read more
Mesh Collider whose Mesh has Read/Write property disabled doesn't detect...
Steps to reproduce: 1. Open the user attached "DedicatedServerCollisionTest.zip" project 2. In Toolbar select File > Build Settings.... Read more
'Dedicated Server support for Linux is not installed' error shown when L...
Repro steps: 1. Install the Linux build support and Linux Server build support 2. Create a new project 3. Switch to 'Dedicated Serve... Read more
[Mac] Dedicated Server build only decreases Memory usage, CPU time and B...
How to reproduce: 1. Open new Unity Project 2. In Build Settings window, switch to Windows, Mac, Linux build target 3. In Build Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL