Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.2
2021.2.5f1
2022.1
Issue ID
1387142
Regression
No
[URP] "Directional Light" Light is bigger in the Editor when the Build target is iOS or Android
How to reproduce:
1. Open project "URP_LightTest.zip"
2. Go to the Build Settings
3. Change target Platforms between "Standalone" and "iOS" or "Android"
Expected result: The lighting is the same with all targets
Actual result: With "iOS" and "Android" targets the lighting is much bigger in size
Reproducible with: 10.7.0 (2020.3.24f1), 12.1.2 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Could not test with: 7.7.1 (2019.4.33f1) (Error : "Unknown managed type referenced: [UnityEditor.CoreModule] UnityEditorInternal.Profiling.CPUProfilerModule")
Notes:
- In the build iOS/Android app the Light is normal size
- Not reproducible with "Dedicated Server" target
- Reproducible in the Game and the Scene windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note (fix version 2022.2):
Fixed in: 14.0.2 (2022.2.0a9)