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Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.2
2021.2.5f1
2022.1
Issue ID
1387142
Regression
No
[URP] "Directional Light" Light is bigger in the Editor when the Build target is iOS or Android
How to reproduce:
1. Open project "URP_LightTest.zip"
2. Go to the Build Settings
3. Change target Platforms between "Standalone" and "iOS" or "Android"
Expected result: The lighting is the same with all targets
Actual result: With "iOS" and "Android" targets the lighting is much bigger in size
Reproducible with: 10.7.0 (2020.3.24f1), 12.1.2 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Could not test with: 7.7.1 (2019.4.33f1) (Error : "Unknown managed type referenced: [UnityEditor.CoreModule] UnityEditorInternal.Profiling.CPUProfilerModule")
Notes:
- In the build iOS/Android app the Light is normal size
- Not reproducible with "Dedicated Server" target
- Reproducible in the Game and the Scene windows
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Resolution Note (fix version 2022.2):
Fixed in: 14.0.2 (2022.2.0a9)