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Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when...
How to repro:1. Open users' attached “ExampleProject.zip” project2. Open “SampleScene” Scene3. Enter the Play Mode Expected result: ... Read more
[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...
Steps to repro:1. Open the attached project;2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout... Read more
Revert option is not available when right-clicked on the Prefab Componen...
Steps to reproduce:1. Open the attached project "case_1364181.zip"2. Open Scenes/SampleScene3. Select Directional Light in the Hiera... Read more
SHADER_AVAILABLE_XXX defines are not set in compute shaders
SHADER_AVAILABLE_XXX does not seem to be set for compute shaders Our specific use case is with VFX Graph where we have a shared incl... Read more
[Regression] Texture Preview looks brighter in Linear color space
Steps:1. Open attached project (20210909_tes.zip)2. Open _Texture_PreviewThumbnail scene3. Hit play4. Observe GameView Expected: All... Read more
[Android][SAMSUNG S PEN] IBeginDragHandler.OnBeginDrag and IDragHandler....
Reproduction steps:1. Open the attached project "PenTestIssue.zip"2. Build and install the application on a device3. Use the Pen on ... Read more
[2D][Sprite Editor] Instantiated default assets can be edited in sprite ...
[2D][Sprite Editor] Instantiated default assets can be edited in sprite editor Instantiated default assets can be editted in sprite ... Read more
[URP] SRP Batcher doesn't batch Materials in ShadowCaster Pass when Emmi...
How to reproduce:1. Create New URP Project2. Create and open a New Scene3. Place 2 Cubes in the scene4. Create 2 Materials5. Assign ... Read more
[Input System] New Input system registering Active Touches when app lose...
How to reproduce:1. Open the attached project "2020.3.4f1-1.1pre6.zip"2. Select Android platform and press "Build And Run"3. When th... Read more
Crash when disable Optimizing the geometry of SpriteShape
How to reproduce:1. Open the project "UIToolkit Bug.zip"2. Open "Test" Scene (Assets>Test)3. Select "Terrain" in the Hierarchy wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size