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Fixed in 2022.1.X

Fixed in 2019.4.X

Votes

0

Found in

2021.2

2022.1

Issue ID

1364139

Regression

No

SHADER_AVAILABLE_XXX defines are not set in compute shaders

Shader System

-

SHADER_AVAILABLE_XXX does not seem to be set for compute shaders

Our specific use case is with VFX Graph where we have a shared include that uses SHADER_AVAILABLE_CUBEMAPARRAY. It works fine with regular shaders but fails to compile with compute as soon as we're using some cube map arrays because SHADER_AVAILABLE_CUBEMAPARRAY is never set.

I made a workaround for the moment (by always defining SHADER_AVAILABLE_CUBEMAPARRAY in our generated compute) but would be nice if this was handled correctly at some point.

PR of the workaround: https://github.com/Unity-Technologies/Graphics/pull/5582

  1. Resolution Note (fix version 2022.1):

    The SHADER_AVAILABLE_XXX defines should now exist in compute shaders.

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