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Fixed in 2022.1.X
Fixed in 2019.4.X
Votes
0
Found in
2021.2
2022.1
Issue ID
1364139
Regression
No
SHADER_AVAILABLE_XXX defines are not set in compute shaders
SHADER_AVAILABLE_XXX does not seem to be set for compute shaders
Our specific use case is with VFX Graph where we have a shared include that uses SHADER_AVAILABLE_CUBEMAPARRAY. It works fine with regular shaders but fails to compile with compute as soon as we're using some cube map arrays because SHADER_AVAILABLE_CUBEMAPARRAY is never set.
I made a workaround for the moment (by always defining SHADER_AVAILABLE_CUBEMAPARRAY in our generated compute) but would be nice if this was handled correctly at some point.
PR of the workaround: https://github.com/Unity-Technologies/Graphics/pull/5582
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Resolution Note (fix version 2022.1):
The SHADER_AVAILABLE_XXX defines should now exist in compute shaders.