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Fixed in 2022.2.X

Votes

8

Found in

2019.4

2019.4.29f1c1

2020.3

2021.1

2021.2

2022.1

Issue ID

1364035

Regression

No

[URP] SRP Batcher doesn't batch Materials in ShadowCaster Pass when Emmision is enabled on one of them

Graphics Device Features

-

How to reproduce:
1. Create New URP Project
2. Create and open a New Scene
3. Place 2 Cubes in the scene
4. Create 2 Materials
5. Assign Materials to different Cubes
6. Enable Emission in one of the Materials
7. Change the Emission Color to any except 0,0,0
8. Open Frame Debugger (Window -> Analysis -> Frame Debugger)
9. Enable Frame Debugger

Expected result: There is 1 SRP Batch in Render Main Shadowmap -> ShadowLoopNewBatcher.Draw with 2 Draw Calls
Actual result: There isn't 1 SRP Batch in Render Main Shadowmap -> ShadowLoopNewBatcher.Draw with 2 Draw Calls

Reproducible with: 7.7.1 (2019.4.31f1), 10.6.0 (2020.3.21f1), 11.0.0 (2021.1.24f1), 12.0.0 (2021.2.0b16), 13.0.0 (2022.1.0a12)

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a8

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