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Frame Debugger is flickering when changing Game View Scale or moving Gam...
How to reproduce: 1. Open attached project "case_1126668-LSRD2" 2. Open Frame Debugger and place it near Game View 3. Change Game Vi... Read more
Crash on ComputeBuffer::SetCounterValue when switching scene
How to reproduce: 1. Open the "Scene_Switch_Crash.zip" project 2. Open the "BasicSDFTest.unity" scene 3. Open the "Scene.unity" scen... Read more
"1 Bone" "Blend Weights" Mesh normals have unexpected shadows when "GPU ...
Reproduction steps: 1. Open "lighting-repro.zip" project and open "SampleScene" scene 2. Switch to one of the Repro Graphics APIs i... Read more
Unity editor crashes on CreateDirect3D11SurfaceFromDXGISurface when tryi...
How to reproduce: 1. Open user's attached project - Observe the crash Reproducible with: 2018.3.6f1, 2019.1.0b3, 2019.2.0a5 Not re... Read more
Unity fails to generate secondary UVs for some triangles
Steps to reproduce: 1. Open attached project "UnityUnwrappingIssue (1).zip" 2. Lighting Settings -> Bake 3. Observe GameObject in th... Read more
Undo Keyboard shortcut does not work if focused on the Scene View after ...
How to reproduce: 1. Open the "SampleScene" in the attached "TestShortcutBug.zip" project 2. Double Click on "GridMesh" GameObject t... Read more
[Android] RG and R Compressed EAC formats are not available when overrid...
To reproduce: 1. Open any project containing normal texture (or import user's - "body_01_NRM.tga" ) 2. In project window, select the... Read more
[Linux][Vulkan+NVIDIA] Texture errors when layering on Terrain
-e: see title, when adding layers and painting them on top of another texture errors are shown --works with OpenGL+NVIDIA, works on ... Read more
Shader doesn't work with HDR
Reproduction steps: 1. Open "BlitTest.zip" project 2. Look at the Game View 3. "Main Camera" -> "HDR" -> uncheck/"off" 4. Look at t... Read more
Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...
How to reproduce: 1. Open "SampleScene" in the attached "MorphTEST.zip" project 2. Make sure that Import setting > Model > "Normals"... Read more
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