Search Issue Tracker

0
votes
Postponed

Shader prewarming doesn't actually work on most renderers

Graphics - General

-

Dec 22, 2016

-

Version:

Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more

0
votes
By Design

HDR colors change when importing 2017.4 to newer releases

Graphics - General

-

Apr 03, 2019

-

Version: 2017.4.2f2

To reproduce: 1. Open attached project ("HDR colours") in Unity 2017.4 2. Open a copy of the project in Unity 2018.3 -- Colours diff... Read more

0
votes
Active

Flickering caused by Z-Fighting With Depth Prepass With SV_Depth in Cust...

Graphics - General

-

Apr 04, 2019

-

Version: 2018.3.5f1

To reproduce: 1) Open attached project (use user attached project in 2018.3, "Corrected Project.zip" if 2019.1+) and the scene in it... Read more

0
votes
Active

[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...

Graphics - General

-

Apr 01, 2019

-

Version: 2017.4.16f1

How to reproduce: 1. Open the project in the attached "20190410_bug_minimal.zip" 2. Make sure OpenGLCore is on top of graphics API l... Read more

0
votes
Active

Static Batching is recalculated for every loaded scene additively when u...

Graphics - General

-

Apr 03, 2019

-

Version: 2018.3.11f1

How to reproduce: 1. Open the attached "BugRepro.zip" 2. Open up the CPU Profiler and enable Deep Profiling 3. Start Editor Profilin... Read more

0
votes
Fixed

Shaders referencing meta or other editor only passes via UsePass fail on...

Graphics - General

-

Mar 11, 2019

-

Version:

Step: 1. download 20190402_t.zip attached in comment 2. make standalone build 3. run the player Actual result: the cube is pink Re... Read more

3
votes
Active

UnityMain crash when running a build

Graphics - General

-

Mar 30, 2019

-

Version: 2018.3.6f1

Steps to reproduce: 1. Open project attached by QA ("case_1142156-Mooj_smallrepro.zip") 2. Build and run on Windows 3. Crash Reprod... Read more

0
votes
Active

Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...

Graphics - General

-

Mar 29, 2019

-

Version: 2018.3.8f1

How to reproduce: 1. Open the attached "case_1141916-GetTrianglesBug" project 2. Select "CablePart_Hi" in the Project window and not... Read more

0
votes
Active

Texture2D Copied from RenderTexture is displayed incorrectly when Resolu...

Graphics - General

-

Mar 28, 2019

-

Version: 2018.3.10f1

How to reproduce: 1. Open the "TestScene" Scene in the attached "Texture Res Bug Report.zip" Project 2. Enter the Play Mode 3. In th... Read more

0
votes
Active

Texture errors getting spammed into Console when gameObject is visible i...

Graphics - General

-

Mar 16, 2019

-

Version: 2018.3.8f1

How to reproduce: 1. Open the attached project 2. Open the "Main.unity" scene 3. Enter Play Mode 4. Open the Scene view (make sure t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.