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0
votes
Not Reproducible
3
votes
Fixed

Mesh has more materials (2) than subsets (1)

Graphics - General

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Jan 25, 2012

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Version/s: 3.5.0f1

Would be nice if Unity select the offending mesh when we select the message on the console, otherwise there is no way to know which ... Read more

0
votes
Postponed

Splitscreen on render textures not working with deferred rendering

Graphics - General

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Feb 17, 2012

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Version/s:

The simple test scene to show that rendering from 2 cameras to different parts of the same rendertexture does not work with Deferred... Read more

0
votes
Fixed

Light on Cloth incorrect when rotating the model (recalculate tangents?)

Graphics - General

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Feb 26, 2012

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Version/s: 3.5.0f5

Repro steps: 1. Open attached project in one of notes below. 2. The root containing the cloth is rotated, and cloth normals are wron... Read more

0
votes
Won't Fix

Decals flickering on Radeon cards (Z-fighting?)

Graphics - General

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Mar 01, 2012

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Version/s: 3.5.0f5

Steps to reproduce : - open the rar file attached to this case - go to pix_data folder and start PIX_Test.exe - place the decals on... Read more

1
votes
Fixed

Dynamic fonts overload not handled properly in editor

Graphics - General

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Jul 23, 2012

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Version/s: 4.0.0b3

To reproduce: 1. Open project TextTest 2. Run test scene in editor Read more

0
votes
By Design

[TextMesh] Changing the font size of the text mesh changes the position ...

Graphics - General

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Aug 15, 2012

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Version/s: 3.5.5f2

By design: Yeah looks like it's happening for non-TextMeshes too (e.g. legacy GUIText, 4.6 UI) have the same problem too - there's s... Read more

0
votes
Not Reproducible
0
votes
By Design

[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...

Graphics - General

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Nov 21, 2012

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Version/s: 4.0.0f7

1. Load skin_animation_offset_test 2. Press Play in Game tab: There should be two boxes animating. But there is only one. in Scene ... Read more

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