Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0a1
2018.4.0a1
2019.1.0a1
2019.1.2f1
2019.2.0a1
2019.3.0a1
Issue ID
1154973
Regression
No
Skinned mesh flickers during manipulation
How to reproduce:
1. Open attached project "SkinnedMeshFlicker.zip"
2. Open "Ninja" scene
3. Select "RightUpperLeg" (Ninja > Root > Hips) in Hierarchy
4. Manipulate its rotation rapidly
Expected result: Not flickering in the other leg
Actual result: The other leg is flickering
Reproducible with - 2017.4.29f1, 2018.4.3f1, 2019.1.7f1, 2019.2.0b7, 2019.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2019.3.X):
This behavior is expected when the content is set up this way.