Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0a12
2019.2.0a14
2019.3.0a1
Issue ID
1153174
Regression
No
TextureArrays are slow to view in inspector, and also crash if Crunch texture format is used on them
How to reproduce:
1. Open the user-submitted project ("BugReports.zip")
2. Open the "textureArrayBugs" scene and in the Hierarchy Window click on the "TextureArrayGenerator" object
3. Right-click on the "Generate Texture Array Bugs" script and click "Generate Texture Array"
4. Wait until the "textureArray" object is created and click on it in the Project Window
5. Observe the hang/excessive time for its Inspector View to finish loading
6. While the object is still selected try to select objects in the Hierarchy Window
Expected result: the time to view the generated object is 1-2 secs
Actual result: the time to fully view the generated object's inspector is way longer at 5-10 secs and any other action while the "textureArray" is selected is severely slowed
Reproduced in: 2019.3.0a3, 2019.2.0b3, 2019.2.0a12
Couldn't test with: 2019.2.a11, 2019.1.1f1, 2018.4.0f1 (The texture generation script breaks in these versions)
Additionally: Texture arrays with crunched compression textures cannot be generated at all and crash the Editor. To reproduce this right-click on the "Generate Texture Array Bugs" script and click "Generate Texture Array - Crash"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment