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Won't Fix

Votes

1

Found in

2017.4.0f1

2018.4.0f1

2019.1.0a1

2019.1.9f1

2019.2.0a1

2019.3.0a1

Issue ID

1171155

Regression

No

GL viewport is wrongly scaled when there's a camera which has a partial viewport

Graphics - General

-

How to reproduce:
1. Open attached project "Test.zip" and scene "Main"
2. Enter Play mode
3. In Hierarchy window, select "Camera #2" and enable it
4. Observe the Game view

Expected result: both lines of cubes are on the same scale due to the logic called on OnGUI method
Actual result: the bottom line of cubes is scaled in even if it is called in OnGUI method

Reproducible with: 2017.4.30f1, 2018.4.5f1, 2019.1.12f1, 2019.2.0f1, 2019.3.0a10

Additional steps:
5. In Hierarchy window, select "Main Camera"
6. In Inspector window, "C Main (Script)" -> change "View Port" to "E_Compensate"
Observe Game view. The bottom line of cubes is scaled normally but is clipped

  1. Response avatar

    Resolution Note (fix version ):

    Too many users are depending on the existing behaviour for us to change this safely.

Comments (1)

  1. 6fb4d2637ba838becc92cc9bead52f96?d=mm

    manutoo

    Jul 24, 2019 09:14

    The issue is GL.LoadPixelMatrix() which uses the last camera viewport (which isn't active anymore) instead of the OnGUI viewport.

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