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Unity crashes when using GraphicsSettings.useScriptableRenderPipelineBat...
How to reproduce:1. Open attached project ("nested-prefab-crash.zip")2. Open scene Assets > Core > Scenes > Test-Occlusion-... Read more
Texture is turned blue with max size set to 8192 when overriding for And...
To reproduce:1. Open any project, swtich the platform to Android2. Import attached texture "NoMipmapsBlue.jpg"3. Disable "Generate M... Read more
Cannot use multiple materials on a single sub-mesh when static batching ...
How to reproduce:1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene"2. Enter Play Mode3. Observ... Read more
[SRP Batcher] Crash when using shader with Error and enabling SRP batche...
Steps:1. Download project attached by Roberto in comment ( case1132280_SRPBatcherBenchmark_18.3.6f1.zip2. Open Unity3. Open scene_hd... Read more
Errors appear when trying to combine meshes with quad topology
How to reproduce:1. Open link, provided in a latest email and download attached project2. Open project3. Open Test window, if its no... Read more
[Deferred Rendering] Material will not use Reflection Probes when Render...
How to reproduce:1. Open attached project "Case_1136368_reproProject.zip"2. Open "SampleScene" scene (in "Scenes" folder)3. Select "... Read more
Editor crashes on selecting shader dropdown in the inspector after packa...
Editor crashes on selecting shader dropdown in the inspector after resetting package to default Steps to Repro: 1. Create a new proj... Read more
Texture streaming loads wrong mipmap levels when the associated Transfor...
How to reproduce:1. Open the project "case_1139189-TexStreamTest" and scene "SampleScene"2. Enter Play Mode3. Observe the Game View ... Read more
MaterialPropertyBlock only sets color of the 0th index when using Render...
Reproduction steps:1. Open the Project inside of "SkinnedMeshRenderer MaterialPropertyBlock Issues.zip"2. Select the "Mesh" GameObje... Read more
Background is lighter when one of two camera's Viewport Rect is non-full...
How to reproduce:1. Open attached project "TestDoubleCameraStripped.zip" and scene "multicam"2. In the Hierarchy window, select "Cub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS