Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.9f1
2019.1.0a1
2019.2.0a1
Issue ID
1140216
Regression
No
Background is lighter when one of two camera's Viewport Rect is non-fullscreen and when OpenGL or Metal Graphics API is used
How to reproduce:
1. Open attached project "TestDoubleCameraStripped.zip" and scene "multicam"
2. In the Hierarchy window, select "Cube Camera"
3. In Inspector window, make sure that "Viewport Rect" x value is at 0.5 (must not be 0 to exit full viewport)
4. Make sure Edit -> Project Settings -> Player -> Graphics APIs for Windows is disabled and OpenGL is at the top
5. Observe Game view
Expected result: the game view background has the same color as set from camera
Actual result: the camera with higher depth is rendering the background in a lighter color in regards to the Viewport Rect
Reproducible with: 2018.3.11f1, 2019.1.0b9, 2019.2.0a10
Could not test with: 2017.4 due to Graphics API was not yet introduced in project settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
This is a non regression bug in a legacy system (built in camera stacking). As this has existed for such a long period we do not want to make potential changes to the system that could destabilize other use cases. We will not be fixing this issue.