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Fixed in Unity 2019.2



Found in

Issue ID




[SRP Batcher] Crash when using shader with Error and enabling SRP batcher + Async loading new scenes

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 1Crash, freeze, data loss, work stops

1. Download project attached by Roberto in comment (
2. Open Unity
3. Open scene_hdbench1
4. On Hierarchy, select Sphere object, look at scene view
5. On ProjectView, right click on MyLitWithError_HD shader > Reimport
-> The sphere will renders as yellow lit sphere while the shader has the compilation error
-> If not, try step 6 and then retry this step
6. Change the shader of the sphere material from MyLitWithError_HD.shader to MyLitWithError.shader, and then back to MyLitWithError_HD.shader
-> The sphere now renders pink
7. Save the scene
8. Open base Scene
9. Press play
10. When initial empty scene appears (blue), press space ( then it will load the scene_hdbench1 bench) async
11. When the geometry appears press F9 to turn ON the SRP Batcher
12. Crash

Reproducible in: 2018.3.10f1, 2018.3.7f1, 2018.3.6f1 (a220877bc173)
Not-reproducible in: 2018.3.6f1 (cabfdef5eadf)
Not-reproducible in: 2019.2.0a9, 2019.1.0b8 (because the sphere still render yellow and never turn pink)

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