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By Design

Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.8f1

2019.1.0a1

2019.2.0a1

Issue ID

1136368

Regression

No

[Deferred Rendering] Material will not use Reflection Probes when Rendering Mode is set to Fade or Transparent

Graphics - General

-

How to reproduce:
1. Open attached project "Case_1136368_reproProject.zip"
2. Open "SampleScene" scene (in "Scenes" folder)
3. Select "Fade" GameObject in the Hierarchy
4. Observe particles in the Scene View

Expected result: Particles in the middle are red because of the Reflection Probe
Actual result: Particles are all black

Reproducible with - 2017.4.24f1, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9

  1. Response avatar

    Resolution Note (fix version ):

    On particle system > expand Renderer module, and enable the Reflection Probe.

    This will make the opaque & transparent ones look different but this is by-design because in Deferred, reflection data for opaque objects are rendered in GBuffer.
    If user want to make them look the same, do this: Edit > Project Settings > Graphics > Built-in Shader Settings > set "Deferred Reflections"to "No Support"
    This will force reflection probe to run in Forward path.

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