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0
votes
Fixed

Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...

Graphics - General

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Nov 21, 2018

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Version: 2018.2.1f1

How to reproduce: 1. Download, extract and open the attached project (1102773.zip) 2. Open scene '1102773repro' 3. Go into Play mode... Read more

0
votes
By Design

[PLM] Very bright values possibly caused by overlapping geometry and dir...

Graphics - General

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Aug 19, 2018

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Version: 2018.2.2f1

How to reproduce: 1. Open the user's project 2. Enter Play Mode 3. Observe the wall while moving the camera Expected result: Wall i... Read more

0
votes
Fixed

[Vulkan] Crash on changing Windows Graphics API to OpenGLCore.

Graphics - General

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Dec 21, 2018

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Version: 2019.1.0a13

Crash on changing Graphics API from D2D11 => D3D12 => Vulkan => OpenGLCore. Steps to repro: 1. Create a new Project. 2. File > Buil... Read more

0
votes
Fixed

[Graphics-General] "GLSL compilation failed" exceptions are thrown on sw...

Graphics - General

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Dec 21, 2018

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Version: 2019.1.0a13

"GLSL compilation failed" exceptions are thrown on switching Windows Graphics APIs to OpenGLES2. Steps to repro: 1. Create a new Pr... Read more

0
votes
Fixed

Mesh assets that have a serialization version of 6 don't import properly...

Graphics - General

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Oct 09, 2018

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Version: 2018.2.4f1

Steps to reproduce: 1. Create a new project in 2017.4 2. Import user attached TestMeshSerializedVersion6.asset 3. Check the imported... Read more

0
votes
Won't Fix

Graphic color data is not readable in the shader when writing data to UI...

Graphics - General

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Nov 11, 2018

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Version: 2018.3.0b8

How to reproduce: 1. Open attached "UIVertex.uv2bug.zip" project 2. Go to Assets -> Scenes folder and open 'SampleScene" 3. Change c... Read more

2
votes
Active

Gfx.WaitForPresent huge spikes in profiler when vSync is off

Graphics - General

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Dec 11, 2018

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Version: 2018.3.0f1

Steps to reproduce: 1. Open a new project 2. Turn off vSync 3. Open profiler (makes it easier if only Rendering activity is showing ... Read more

0
votes
Duplicate

Display.displays.Length always returns 1 if additional displays are not ...

Graphics - General

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Dec 21, 2018

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Version: 2019.1.0a12

This is either a bug or flawed documentation scripting example. From documentation it is unclear whether you have to activate the m... Read more

0
votes
Fixed

Splash screen background is not included when drawing with scripting api...

Graphics - General

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Jan 04, 2019

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Version:

If a background sprite is assigned to the splash screen, but the splash screen is then disabled in the player settings(so it can be ... Read more

0
votes
Fixed

Using BC6H on PS4 crash the player

Graphics - General

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Jan 08, 2019

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Version:

Steps: 1. Create a new project 2. Have a script using System.Collections; using System.Collections.Generic; using UnityEngine; pub... Read more

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