Search Issue Tracker

4
votes
Active

GfxDeviceWorker crash when in playmode after upgrading project to 2018.3

Graphics - General

-

Dec 14, 2018

-

Version: 2018.3.0f2

This is a project upgrade issue. The game works fine in 2018.2.17f1 In 2018.3, i keep getting crashes when I die or when i kill an e... Read more

1
votes
Active

[AMD only] Unity Player crashes on ThreadedBlockAllocatingBuffer::Handle...

Graphics - General

-

Nov 27, 2018

-

Version: 2018.3.0b11

How to reproduce: 1. Open the attached project 2. Press Assets > AssetBundles > Build All Asset bundles (including tactics) 3. Build... Read more

0
votes
Active

Mip Maps create borders around sprites when using transparent parts in s...

Graphics - General

-

Nov 16, 2018

-

Version: 2018.2.5f1

How to reproduce: 1. Open attached "MipMaps.zip" 2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Map... Read more

1
votes
Active

[iOS] Camera render order changes when either only MSAA or Metal Editor ...

Graphics - General

-

Nov 29, 2018

-

Version: 2018.2.11f1

How to reproduce: 1. Open the attached project 2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal 3. Go to the Hi... Read more

0
votes
Active

Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...

Graphics - General

-

Nov 21, 2018

-

Version: 2018.2.1f1

How to reproduce: 1. Download, extract and open the attached project (1102773.zip) 2. Open scene '1102773repro' 3. Go into Play mode... Read more

0
votes
By Design

[PLM] Very bright values possibly caused by overlapping geometry and dir...

Graphics - General

-

Aug 19, 2018

-

Version: 2018.2.2f1

How to reproduce: 1. Open the user's project 2. Enter Play Mode 3. Observe the wall while moving the camera Expected result: Wall i... Read more

1
votes
Active

[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...

Graphics - General

-

Dec 21, 2018

-

Version:

This crash happens in a very specific condition: - multiple monitor setup with one of them a Gsync monitor - nVidia Gsync option i... Read more

0
votes
Fixed

Mesh assets that have a serialization version of 6 don't import properly...

Graphics - General

-

Oct 09, 2018

-

Version: 2018.2.4f1

Steps to reproduce: 1. Create a new project in 2017.4 2. Import user attached TestMeshSerializedVersion6.asset 3. Check the imported... Read more

0
votes
Active

Graphic color data is not readable in the shader when writing data to UI...

Graphics - General

-

Nov 11, 2018

-

Version: 2018.3.0b8

How to reproduce: 1. Open attached "UIVertex.uv2bug.zip" project 2. Go to Assets -> Scenes folder and open 'SampleScene" 3. Change c... Read more

0
votes
Active

Editor crashes with D3D12SwapChain::CreateHWND when switching to Direct3...

Graphics - General

-

Nov 24, 2018

-

Version: 2018.2.17f1

How to reproduce: 1. Create new project 2. Open Project Settings/Player tab 3. Under Other Settings disable "Auto Graphics API for W... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.