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Won't Fix
Votes
0
Found in
2019.1.0a11
2019.1.0a15
2019.2.0a1
Issue ID
1119019
Regression
Yes
[Frame Debugger] Incosnistent elements are drawn when previewing the same draw calls
Repro steps:
1. Open attached project "FrameDebuggerBug_2018.3.3f1.zip" and scene "SampleScene"
2. Enter play mode
3. Open the "Frame Debug" window and press the "Enable" button
4. In "RenderForward.RenderLoopJob", select its children and observe Game View
Reproducible with: 2019.1.0a11, 2019.1.0b1, 2019.0a2
Not reproducible with: 2017.4.19f1, 2018.3.3f1, 2019.1.0a9
Could not test with: 2019.1.0a10 (redirects me straight to 2019.1.0a6)
Notes:
- The issue is even more obvious with the transparent queue (TransparentQueue.mp4), but this cannot be previewed until bug #1107382 is resolved.
- Tested with the built-in render pipeline
- Can't get it to repro as easily in 18.3, and the draw order seems to have changed (Order.jpg attached). Trying upwards of 30+ times, sometimes the transparent purple cube shows, but it's very rare.
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Resolution Note (2019.2.X):
The frame debugger works by replaying the scene and stopping rendering at a certain place. If something has changed in the flow (batching slightly differnt ect) then the result will be different. That is what is happening here.