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Active

Votes

1

Found in

2017.4.19f1

Issue ID

1122073

Regression

Yes

[iOS] Unity consumes more memory when allocating meshes starting from 2018.1.0b1

Graphics - General

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

To reproduce:
1. Open attached project "MemTest.zip"
2. Build for iOS
3. Deploy the Xcode project to the iOS device

Expected result: in the newer Unity versions the mesh count is the same as in the older versions of Unity
Actual result: the mesh count is lower than on older versions of Unity

Reproduced on:
2018.1.0b1 2018.3.4f1 2019.1.0a15 2019.2.0a2

Not reproduced on:
2017.4.19f1 2018.1.0a7

Device reproduced on:
iPhone 8 Plus iOS 12.1.2

Device not reproduced on:
iPhone 8 Plus iOS 11.0

Results:
2017.4.19f1
iOS 12.1.2 - 559000
iOS 11.0 - 559000

2018.1.0a7
iOS 12.1.2 - 559000
iOS 11.0 - 559000

2018.1.0b1
iOS 12.1.2 - 547250
iOS 11.0 - 559000

2018.3.4f1
iOS 12.1.2 - 533000
iOS 11.0 -559000

2019.1.0a15
iOS 12.1.2 - 519000
iOS 11.0 - 538000

2019.2.0a2
iOS 12.1.2 - 525500
iOS 11.0 - 550500

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