Search Issue Tracker
[VR]Terrain Trees appear black in build
1) Setup EITHER headset2) Build and Deploy to Windows Standalone3) Run the Build4) Put on the headset and observe that some of the f... Read more
modifications.empty() error after creating object from prefab which has ...
Steps to reproduce: 1. Make a new project2. Create a canvas3. Create an empty child (a) on the canvas4. Create an empty child (b) on... Read more
[UNET] SyncListStruct class file with certain names is not synced with c...
Steps to reproduce:1) Download attached "Repro.zip"2) Open the scene and build the project3) Host from build, Client from editor4) S... Read more
UI: Nested masks behave incorrectly
To reproduce this bug: 1. Open the attached project2. Open 'MaskingBug' scene3. It has 3 images with Masks as children of one anothe... Read more
Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameO...
How to reproduce:1. Open and create project with the "2D Platformer Microgame" sample2. Enter and continue with the ""Change Color" ... Read more
[Linux Editor] Undocked panels can't be resized in some Desktop Environm...
Steps to reproduce:1. Open any project2. Drag out any of the docked panels (ie Scene view) so it becomes an independent/undocked win... Read more
UI becomes not interactable after deactivating and reactivating Canvas
Reproduction steps:1. Open the attached “UIRaycastIssue“ project2. Open the “SampleScene” scene3. Enter Play mode4. Uncheck and rech... Read more
MonoDevelop 4.0.1 doesn't allow folding of classes/methods
To reproduce:1. Create a new project2. Create a new script3. Open it in MonoDevelop4. Notice that there are no foldable sections Read more
Large memory allocations on canvas when running on Android devices
Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask