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[Virtual Texturing][HDRP] VT cache settings cannot be edited in HDRP asset
Steps: 1a. Open new 3D template 1b. Add HDRP in package manager (10.0.0-preview.27) 1c. select Fix All and Create One on HDRP wizard... Read more
[Addressables] InvalidCastException is thrown when a project is built wi...
How to reproduce: 1. Open the user's attached "AddressablesBugReport.zip" project 2. Go to File -> Build Settings 3. Make sure "Deve... Read more
Prompt for user action (overwrite, rename, cancel) when moving files in ...
Expected result: When moving a file that has the same file name as the destination's file a prompt should show up letting the user d... Read more
Console window: add Clear on Recompile option
Console window has "Clear on Play" and "Clear on Build" options. Would be useful to have a "Clear on Recompile" one. Read more
Sprite Unlit/Lit Shader Graph materials disappear when entering fullscre...
How to reproduce: 1. Open the user's attached "FullscreenWebGLShaderGraphBug.zip" project 2. Open the "SampleScene" Scene 3. Go to F... Read more
[tvOS] Screen.safeArea returns incorrect result
Reproduction steps: 1. Open project in "SafeArea.zip" 2. Open "SampleScene.unity" and build the project for tvOS 3. Deploy the proje... Read more
WebGL Settings are automatically set to use unsupported texture compress...
How to reproduce: 1. Open user's attached "WebGL Compressed Texture Bug" project 2. Select the "texture compressed" texture 3. In th... Read more
[ADBV2] Editor enters an endless RefreshV2(NoUpdateAssetOptions) loop wh...
How to reproduce: 1. Open user-submitted project 2. Once the project is loaded, open the Assets/GUI/ScenePrefabs folder Expected re... Read more
Crash on SkinnedMeshRenderer::AddAsRenderNode when updating project
Reproduction steps: 1. Open user's attached project -- observe crash Reproducible with: 2019.4.4f1, 2019.4.9f1, 2020.1.0b16, 2020.1... Read more
NullReferenceException is thrown when calling AssetDatabase.OpenAsset af...
How to reproduce: 1. Create a new project 2. Set the Layout to 'Default' (Window -> Layouts -> Default) 3. Inside the Assets directo... Read more
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