Search Issue Tracker
Won't Fix
Votes
14
Found in
2020.3.35f1
2021.1.16f1
2021.2.0b5
2022.1.0a4
Issue ID
UUM-2695
Regression
No
Camera.Render throws "Screen position out of view frustum" error when providing a zero value to projectionMatrix
How to reproduce:
1. Open the attached project's Scene labeled "main"
2. Enter the Play Mode
3. Inspect the Console Window
4. Review the logs
Expected result: "Screen position out of view frustum" error is not thrown
Actual result: "Screen position out of view frustum" error is thrown
Reproducible with: 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4
Couldn't test with: 2019.4.29f1 (the provided script is not compatible)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Already stated we cannot fix it (see previous comment)
If this need to be reopened, please explain.