Search Issue Tracker
Won't Fix
Votes
14
Found in
2020.3.35f1
2021.1.16f1
2021.2.0b5
2022.1.0a4
Issue ID
UUM-2695
Regression
No
Camera.Render throws "Screen position out of view frustum" error when providing a zero value to projectionMatrix
How to reproduce:
1. Open the attached project's Scene labeled "main"
2. Enter the Play Mode
3. Inspect the Console Window
4. Review the logs
Expected result: "Screen position out of view frustum" error is not thrown
Actual result: "Screen position out of view frustum" error is thrown
Reproducible with: 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4
Couldn't test with: 2019.4.29f1 (the provided script is not compatible)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Resolution Note:
Already stated we cannot fix it (see previous comment)
If this need to be reopened, please explain.