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Fixed in 2020.1

Fixed in 2018.4, 2019.2, 2019.3

Votes

13

Found in

2017.4.0f1

2018.2.5f1

2018.3.0a1

2019.1.0a1

2019.2.0a1

Issue ID

1076758

Regression

No

[UWP] HTTPS request fails on HoloLens and Xbox One

How to reproduce:
1. Open the attached (updated) "WebRequestTest.zip" project
2. Build the project for UWP platform
3. Open the produced .sln solution file in Visual Studio
4. Run with options "Debug | x64 | Local Machine"
5. Wait for the build to launch on the local machine

Expected result: After the build launches, the UnityWebRequestTexture gets texture from a website and the Canvas in the scene is updated.
Actual result: After the build launches, the Canvas remains unchanged and there is a failed HTTP request message in the logs.

Reproducible with - 2017.4.0f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a2

This bug can also be reproed using the HoloLens emulator: https://docs.microsoft.com/en-us/windows/mixed-reality/using-the-hololens-emulator

Follow the steps above until except for 4 and instead do the following
4. Run with options "Debug | x86 | Hololens emulator 10.0.xxxx
5. Wait for the emulator to start and the app launch within the emulator

Comments (3)

  1. 5e4cc077675036622ca9d4878cfe901e?d=mm

    Yacuzo

    Sep 27, 2019 07:15

    I still have this on 2019.2.6. No mention of this in the release notes for .6 or .5, so I guess Unity messed up which patch build it is in.

  2. F5c0b001ad9d77b1d01941ac0fcd1776?d=mm

    DerrickLau

    Sep 23, 2019 23:31

    This issue has not been fixed in the builds mentioned above. I reproduced it in Unity3D 2019.3.0b3 and 2020.1.0a3. It's pretty important because I cannot connect to my web socket service from my XBox One.

  3. E0910317f65b0c05ff201e519903d524?d=mm

    spatialx

    Jul 24, 2019 17:52

    I've posted a repro case here on the unity forum here: https://forum.unity.com/threads/unitywebrequest-unable-to-complete-ssl-connection.566380/page-2#post-4660274

    We're still experiencing this issue

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