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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.2.X, 2019.3.X



Found in






Issue ID




[UWP] HTTPS request fails on HoloLens and Xbox One

How to reproduce:
1. Open the attached (updated) "" project
2. Build the project for UWP platform
3. Open the produced .sln solution file in Visual Studio
4. Run with options "Debug | x64 | Local Machine"
5. Wait for the build to launch on the local machine

Expected result: After the build launches, the UnityWebRequestTexture gets texture from a website and the Canvas in the scene is updated.
Actual result: After the build launches, the Canvas remains unchanged and there is a failed HTTP request message in the logs.

Reproducible with - 2017.4.0f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a2

This bug can also be reproed using the HoloLens emulator:

Follow the steps above until except for 4 and instead do the following
4. Run with options "Debug | x86 | Hololens emulator 10.0.xxxx
5. Wait for the emulator to start and the app launch within the emulator

Comments (3)

  1. Yacuzo

    Sep 27, 2019 07:15

    I still have this on 2019.2.6. No mention of this in the release notes for .6 or .5, so I guess Unity messed up which patch build it is in.

  2. DerrickLau

    Sep 23, 2019 23:31

    This issue has not been fixed in the builds mentioned above. I reproduced it in Unity3D 2019.3.0b3 and 2020.1.0a3. It's pretty important because I cannot connect to my web socket service from my XBox One.

  3. spatialx

    Jul 24, 2019 17:52

    I've posted a repro case here on the unity forum here:

    We're still experiencing this issue

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