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By Design
Votes
0
Found in
6000.0.30f1
6000.1.0a7
Issue ID
UUM-90091
Regression
Yes
Non-HDR color picker opens when selecting material color with HDR enabled
Reproduction steps:
1. Make sure you have HDR enabled
2. Open the attached “repro_IN-88688“ project
3. Select the “Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset“ and open its material
4. In the Inspector, in the “Face“ section, select the “Color“ parameter field
5. Observe the opened color picker
Expected result: Opened window is called “HDR Color“ and there are additional selections for HDR
Actual result: Opened window is called “Color“ and there are no additional selections for HDR
Reproducible with: 6000.0.26f1, 6000.0.30f1, 6000.1.0a7
Not reproducible with: 2021.3.46f1, 2022.3.54f1, 6000.0.25f1
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Note: The “Color“ parameter field also doesn’t show “HDR“ on top of it in the reproducible versions
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Resolution Note:
We removed the HDR color picker by design, since TextMeshPro's Material shaders are not using HDR. Using the HDR color picker would result in a difference between the color shown in the inspector and the one in the Scene/GameView.