Search Issue Tracker
Fixed
Fixed in 6000.0.51f1, 6000.1.5f1, 6000.2.0b4, 6000.3.0a1
Votes
1
Found in
6000.0.30f1
6000.1.0a7
6000.2.0b1
6000.3.0a1
Issue ID
UUM-90091
Regression
Yes
Non-HDR color picker opens when selecting material color with HDR enabled
Reproduction steps:
1. Make sure you have HDR enabled
2. Open the attached “repro_IN-88688“ project
3. Select the “Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset“ and open its material
4. In the Inspector, in the “Face“ section, select the “Color“ parameter field
5. Observe the opened color picker
Expected result: Opened window is called “HDR Color“ and there are additional selections for HDR
Actual result: Opened window is called “Color“ and there are no additional selections for HDR
Reproducible with: 6000.0.26f1, 6000.0.30f1, 6000.1.0a7
Not reproducible with: 2021.3.46f1, 2022.3.54f1, 6000.0.25f1
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Note: The “Color“ parameter field also doesn’t show “HDR“ on top of it in the reproducible versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
Resolution Note:
We removed the HDR color picker by design, since TextMeshPro's Material shaders are not using HDR. Using the HDR color picker would result in a difference between the color shown in the inspector and the one in the Scene/GameView.
Resolution Note (fix version 6000.3.0a1):
Fixed issue with TMP bloom effects not working anymore.
Resolution Note (fix version 6000.2.0b4):
Fixed issue with TMP bloom effects not working anymore.
Resolution Note (fix version 6000.1.5f1):
Fixed issue with TMP bloom effects not working anymore.
Resolution Note (fix version 6000.0.51f1):
Fixed issue with TMP bloom effects not working anymore.