Search Issue Tracker
Fixed
Fixed in 2021.3.44f1, 2022.3.43f1, 6000.0.14f1, 7000.0.0a2
Votes
12
Found in
2021.3.33f1
2022.3.16f1
2023.2.4f1
2023.3.0b1
6000.0.0b11
7000.0.0a1
Issue ID
UUM-59572
Regression
No
Errors "glClientWaitSync: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU
How to reproduce:
1. Open the "IN_62597" project
2. In the Build Settings "Run Device" dropdown, select the desired device
3. Press Build And Run
4. Open Window -> Analysis -> Android Logcat
5. Choose the connected device in the Logcat window “Select android device” dropdown
6. In the search type "glClientWaitSync"
Expected result: No errors related to "glClientWaitSync" are thrown
Actual result: Errors "glClientWaitSync: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)” are being thrown
Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1
Testing environment: Windows 10 Pro
Not reproducible on: No other environment tested
Reproducible on these devices:
Kyocera Android One S6 (user reported)
Sony Xperia Ace II (SO-41B), Android 11, SoC: MediaTek Helio P35 (MT6765), GPU: PowerVR Rogue GE8320, GPU Driver Version: OpenGL ES 3.2 build 1.13@5776728 (user reported)
VLNQA00526, Samsung Galaxy A12 (SM-A125F), Android 12, CPU: NOT FOUND, GPU: PowerVR Rogue GE8320, GPU Driver Version: OpenGLES 3.2 build 1.13@5776728
Not reproducible on these devices:
Hmd Global (Nokia G20), Android 13, CPU: Mediatek MT6765G Helio G35 (12 nm), GPU: PowerVR Rogue GE8320
Motolora moto g8 power lite, Android 10, SoC: MediaTek Helio P35 (MT6765), GPU: PowerVR Rogue GE8320, GPU Driver Version: OpenGL ES 3.2 build 1.11@5425693
VLNQA00510 - Lenovo Tab M10 HD Gen 2, Android 10, GPU: PowerVR Rogue GE8320
VLNQA00391, Xiaomi - (M2006C3LG), Android 10, CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320, GPU Driver Version: OpenGLES 3.2 build 1.11@5425693
VLNQA00382 - iPhone 7, 13.1 iOS
VLNQA00249 - iPhone 6, 12.4.2 iOS
VLNQA00530, Sony Xperia 5 III (XQ-BQ52), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00468, Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
VLNQA00363, Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00324, Sony Xperia T2 Ultra (D5303), Android 5.1.1, CPU: Snapdragon 400 MSM8226, GPU: Adreno (TM) 305
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Note: not reproducible on Windows Standalone and iOS Platforms
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
zaferdace
Oct 29, 2024 15:03
Same black screen issue on unity 2022 .3 .49f1 on some android devices
zaferdace
Oct 29, 2024 15:03
Same black screen issue on 2022.3.49f1 on some android devices
zaferdace
Oct 29, 2024 15:02
Same black screen issue on 2022.3.49 on some android devices have GE8320
_dns_
Oct 21, 2024 20:36
Same here, Unity 2022.3.43 broke shadows in URP on some devices with PowerVR Rogue GE8320. This fix is provoking some regressions!
UrbanMythic
Sep 30, 2024 14:08
After upgrading to Unity 2022.3.43f (and any version above up to 2022.3.48f) we are seeing black screen from any overlay camera output (URP) specifically on devices with PowerVR Rogue GE8320 GPU. Seem's like this fix doesnt really helped, just made the problem more obvious.
MuMuStudio_Co_Ltd
Mar 28, 2024 09:05
Same for us on unity3d 2021.3.36f1
rastleks
Mar 26, 2024 07:06
Same for us on unity3d 2021.3.29f1