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[MixedMode] Mixed mode shadows do not render with "Directional Specular" lightmapping mode for non-static objects

Global Illumination


When there are light probes in the secene with GI->Direction Mode->Directional Specular, after bake non-static objects stops casting shadows.

1. Open scene Scenes->Escape_Untextured.unity
2. Confirm that the lighting has finished baking
3. Press the play button
4. Observe that no shadows render for the Player character
5. Press the play button to stop playing
6. Under Lighting/General GI/Directional Mode set to Directional
7. Press the play button
8. Observe that a shadow renders for the player character

Reproduced: 5.0.0b14, 5.0.0b13
Regression: 5.0.0b10

Comments (25)

  1. atulkhan

    Nov 20, 2016 04:41

    directional light shadow not working

  2. kapyar

    Sep 29, 2016 17:59

    Hey everyone, I also faced this problem I've blamed unity for many times and after giving up I start reading documentation. It might be a little possibility that you are not attentive as me please check you light configuration. your<DirectionalLight> there must be property Shadow Type choose some. I spend hour to find out what is wrong;

    P.S Unity team sorry for blaming you. You are making grate product

  3. Harrison_Hough

    Aug 02, 2016 07:29

    Still not fixed in latest live release 5.4.0f3

  4. GooCoder

    Jul 01, 2016 21:18

    Yeah, still very much broken

  5. yezo

    Jun 23, 2016 08:53

    This is broken (not fixed), needs to be reopened.

  6. Steviebops

    Jun 21, 2016 00:39

    Still broken. Why is it listed as fixed?

  7. KaZZacH

    Jun 08, 2016 14:49

    Still not working; This issue is already over 2 years old...I just can't believe they didn't fixed it yet...

  8. CPP_Meister

    May 20, 2016 13:01

    Still not working with 5.4.0b18. It's getting ridiculous...

  9. CPP_Meister

    May 13, 2016 07:52

    @Unity : Any idea when this fix will be available in a beta version ? (or a release version)

  10. reddotgames

    May 05, 2016 13:05

    not working in beta 17 - why is it makred as fixed?

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