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Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more
Motion has hiccups/stutters on portable devices
There are motion stutters in some time intervals, if you look closely. DUT:Google Nexus 4 with Android 4.4.2HTC ONE with Android 4.3... Read more
[Deferred] ReRGrabPass will stop camera rendering while rendering option...
1. Open attached project2. Open scene "BUG"3. Press play4. Press "en/disable cube" and main camera works well5. Turn on second camer... Read more
[Occlusion Culling] Occlusion visualization results change after restart...
Reproduction steps:1. Open attached project2. Open scene "OcclusionTest"3. Bake Occlusion data4. Use Occlusion-Visualization panel t... Read more
[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...
All these methods return empty stacktraces in Android IL2CPP:--- UnityEngine.StackTraceUtility.ExtractStackTrace()--- System.Environ... Read more
After importing model with "Optimize Game Object" enabled leads to inc...
To reproduce follow the steps:1. Open "Bug_Report" project2. Open "Scale_Error" scene3. Observe the scene - one of two objects are s... Read more
Canvas stops rendering: d3d11: attempt to lock null vertex buffer when t...
Steps to reproduce:1. Open the attached project(Equilibrium of Divinity.zip)2. Open the Assets/MainMenu.unity scene3. Play the Scene... Read more
Scene gets dirtied after pressing play (it may be related to layout groups
Note: it may be the same case as: https://fogbugz.unity3d.com/f/cases/910444/ , fixed in 2017.2.0f1 , but it somehow regressed... Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
- Typo on "Chromatic Abberation" and "chromaticAbberationIntensity" when instead it should be aberration
- UI Document (UXML) UI disappears from the Game view when any asset is imported and does not reappear until clicking in the Editor
- Warnings about invalid URIs are thrown when UI Builder's Material field is set to null