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Fixed in 7.7.0



Found in [Package]


Issue ID




[URP][XR][XR SDK] Opaque texture is black in right eye if both Depth and Opaque texture enabled for Multipass Rendering mode

Package: Scriptable Render Pipeline Universal


Reproduction steps:
1. Open attached project ("URP")
2. Open "New Scene" scene
3. Enter Play mode
4. In-Game window Top menu select Both Eyes

Expected result: Right eye is not rendered black
Actual result: Right eye is rendered similarly as left eye

Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16 (Legacy XR, XR SDK 3.2.10-3.2.12)

Tested with:
- MockHMD
- Oculus Rift

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