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Active

Votes

15

Found in

2018.3.0b5

Issue ID

1090892

Regression

No

Building project gets stuck on "Compiling shader variants" dialog when Lightweight Render Pipeline/Lit shader is compiling

LW RP

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Priority: 7Not yet prioritized for a release

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Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Open attached Unity project "gunspinningvr"
2. Build project

Expected result: Project is built successfully on the selected platform.
Actual result: Building project gets stuck on "Compiling shader variants" dialog when Lightweight Render Pipeline/Lit shader is compiling. Once it is finished, compiling starts over again.

Reproduced with: 2018.3.0b1, 2018.3.0b10.

Devices under test:
Reproduced on:
VLNQA00150, Samsung Galaxy S9 (SM-G960U), Android 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00153, Google Pixel XL (Pixel XL), Android 9, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
Windows Standalone
iOS

Note: Can't build on 2017.4, 2018.2, 2019.1, 2018.3.0a because of errors.

Comments (3)

  1. Ec14bd79deccd47f855e7cb1aee2d432?d=mm

    SuperSonic68

    Feb 22, 2019 15:39

    Working on a Mobile VR experience is a nightmare using any Unity build later than 2017.4. I don't know what changed between 2017 and 2018+. I suspect it's got something to do with the new Stripping scriptable shader variants features, but I'm quite unfamiliar with the whole thing. All I know is 2017 Android builds go a heck of a lot faster than 2018 Android builds and "Compiling Shader Variants" is the culprit.

  2. 495e55a1ab7af58b9c2dbec7b81135f1?d=mm

    Peter77

    Feb 19, 2019 18:26

  3. B70be5d23c0a4255ee079feb1a433c9e?d=mm

    13Flo

    Dec 03, 2018 06:46

    Reproduced on 2018.3.0b12

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