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Issue ID




2D character bones are deatached from body when 2D PSD Importer package is upgraded to newer version

Package: 2D PSD Importer


How to reproduce:
1. Create a project in unity versions from 2018.4.0f1 up to 2019.3.0a9
2. Open Package Manager (Window->Package Manager)
3. Enable Preview packages (In PM tick window->Advanced->Show Preview Packages)
4. Install any 2D PSD Importer package version up to 1.2.0 Preview 3
5. Import *.psb and *.psb.meta ("") character files to the project
6. Add the *.psb file to the scene
7. Close Unity
8. Upgrade project to 2019.3.0a10 or newer version
9. Open upgraded project
10. Update 2D PSD Importer package to 2.0.2 or newer version
11. Close project
12. Open project again

Expected result: Bones are attached to the Sprite object in the scene
Actual result: Bones are detached from the Sprite object

Reproducible with: 2019.3.0a11
Not reproducible with: 2017.4.31f1 (Package Manager was not released), 2018.4.6f1, 2019.1.14f1, 2019.2.1f1

  1. Response avatar

    This is a duplicate of issue #1164348

    In AssetDatabase V2, Sprite loses bind pose data

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