Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.6.6p1
Issue ID
713653
Regression
No
[Mono] Covariance crash
To Reproduce:
1. Open project 'CovarianceTestProjects'
2. With Unity Test Tools Run Unity5PromiseTest (in Unit Tests)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
kazama23
Jun 13, 2019 06:37
Hey, thanks for this information about also you see chrome clear cache watching this tutorial https://windowsclassroom.com/clear-cache-chrome/ chrome clear cache helps you to easily remove cache in google chrome.
sebas77
Mar 11, 2016 11:49
I did some test and apparently there isn't any solution. The problem may be at CLR level.
sebas77
Mar 10, 2016 17:33
I guess you are talking about interface covariance? I think the problem is in Mono, in this case Unity can't do much. One possible workaround would be to compile a separate dll in .net