Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.10.0-preview.10
Issue ID
1345745
Regression
No
[Platforms][iOS] Version and Build values are not overwritten in Xcode project when building iOS Classic Build
Steps to reproduce:
1. Create a new project with iOS Platforms package or open the attached one ("1345745.zip")
2. Create a new Build Configuration (Create -> Build ->iOS Classic Build Configuration)
3. In the created Build Configuration change up Major and Minor fields (Build Configuration -> General Settings -> Version)
4. Build and open the Xcode project
Expected results: Version and Build under General settings in Xcode project matches with the values provided in the Build Configuration
Actual results: Version and Build are not overwritten with the values given in Build Configuration and keep the values from editors Build Settings
Reproducible with: 0.8.0-preview.5, 0.10.0-preview.10 (2020.3.14f1, 2021.1.15f1, 2021.2.0b2, 2022.1.0a1)
Cannot test with Platform iOS 0.8.0-preview.4 (Version, Build and Revision are not available in General Settings)
The affected package versions are also not available in 2018.4, 2019.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Add comment