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Won't Fix
Votes
0
Found in
5.1.0f3
Issue ID
704098
Regression
No
[ExecutionOrder] OnTriggerEnter2D is called before Start if object is instantiated in FixedUpdate
Steps to reproduce:
1. Open attached project
2. Open "Untitled" scene
3. Run it
4. Open console and notice that OnTriggerEnter2D is called before OtherObject.Start()
Note: This only happens if object is instantiated in FixedUpdate. Workaround is to deactivate instantiated game object, use Caroutine to skip one frame and activate it again. It is included in "ObjectWithTrigger.cs" script.
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