Search Issue Tracker
Fixed in 2021.3.12f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a15
Votes
0
Found in
2021.3.7f1
2022.1.10f1
2022.2.0b2
2023.1.0a4
Issue ID
UUM-11487
Regression
Yes
Decimal function values are incorrect when running the build with IL2CPP Scripting Backend
How to reproduce:
1. Open the project “IN_6732”
2. Press File → Project Settings → Player
3. Set Scripting Backend to IL2CPP
4. Press File → Build And Run
5. Observe the values in the build
Expected result: all values are the same (both correct and incorrect should be 5)
Actual result: values are different
Reproducible with: 2021.2.0a18, 2021.3.7f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4
Not reproducible with: 2020.3.37f1, 2021.2.0a17
Reproducible on: Windows 10 Pro
Note: Issue not reproducible with Mono Scripting Backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment