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By Design
Votes
65
Found in
5.3.1p2
Issue ID
765766
Regression
No
Loading a scene async creates huge performance spikes for the GPU
To reproduce the issue follow the steps:
1. Open "TestLoading" project
2. Build the project in development mode
3. Start the build and connect to the profiler (make sure to look at the GPU)
4. Press any key to load the scene
5. Notice that spikes appears on the GPU.
They will probably be tagged as RenderTexture.SetActive
Screenshot:
http://screencast.com/t/WNQSdI7KVQq
Reproduced in 5.3.2p4, 5.3.1p2, 5.4.0b6
Comments (11)
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Kolyasisan
Sep 30, 2018 12:53
"By design". This is just ridiculous and outrageous. Can't the upload process be at least delayed until allowsceneactive is set to true or spread out the load on multiple frames? Shame on you Unity.
alexandre-fiset
Jan 09, 2018 16:52
By design? Wuuut?
Teku-Studios
Oct 04, 2016 11:57
Definitely, a fix for this would be welcome.
alexandre-fiset
Sep 20, 2016 19:29
Bump :|
thinbug
Aug 10, 2016 05:39
my game need this .
Yes . Fix it .
plysaght47
Jun 14, 2016 19:19
This issue is the last piece I need to fix before I submit my GearVR game. Please fix.
tangiblevisual
Apr 12, 2016 15:06
I'm experiencing this, please fix.
OneThree
Mar 21, 2016 21:48
Our game hangs for 2-3 seconds, which will probably be a TCR issue on consoles.
CosmosBear
Feb 23, 2016 19:56
Fix it
alexandre-fiset
Feb 23, 2016 19:55
Yes.