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[XR SDK] Oculus device image is noticeably brighter compared to WMR
Reproduction steps:1. Open the attached project ("VROverbrightIssue.zip") (VROverbrightIssue\TestProject-XRPlugin)2. Open "SampleSce... Read more
Havok plugin for iOS broken
Havok plugin for iOS is broken. Read more
[Android] AdmobSDK banner ad disappears when the device goes to the home...
Reproduction steps:1. Open the user’s “AdMobHelloWorld.zip” attached project2. Build and run the Player (File > Build And Run)3. ... Read more
Animation playback and transitions start being erratic when state normal...
How to reproduce:1. Open the “AnimationTest_250618_ETimeOn_2021.zip” project2. Open “SampleScene“3. Enter Play Mode4. In the Edit &g... Read more
[Building] Windows standalone not buildable when sharedassets file is la...
Steps to reproduce: open the project project contains lots of graphical elements (project takes up 4gb when imported) wait for impor... Read more
Shadow moves in relation to the object that casts it when using a custom...
Reproduction steps:1. Open the attached project "ShadowProjection 5.0"2. Open the scene "Scene"3. Select the camera and change it's ... Read more
[2D] Screen position out of view frustum errors
Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frust... Read more
[Material] Render Queue value is not updated until shader is changed and...
A materials render queue value is not updated when its shader is edited and saved, only after the material's shader has been changed... Read more
Loading an assetbundle with a GameObject that uses MonoBehaviours in .dl...
I think the solution here involves pairing plugins and asset bundles - the user needs the plugin to unpack the DLL then the asset bu... Read more
[Metal] API provides 32-bit depth texture when a 16-bit texture is expected
How to reproduce: 1. Open attached project2. Build to iOS3. Open in Xcode4. In Xcode, go to Product -> Scheme -> Edit Scheme..... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project