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Invalid GUILayout state in SceneHierarchyWindow view after double-click...
Steps to repro:1. Open the attached project and Scene2;2. Open the Light Explorer window (Window>Rendering>Light Explorer;3. D... Read more
WebGL Player freezes on startup when calling GetMonoManagerPtr
How to reproduce:1. Open the user's attached project2. Build and run the project for WebGL (File -> Build Settings... -> Build... Read more
Copying option in the Transform Component -> Copy that copies all the Gl...
Reproduction steps:1. Create a new Unity project2. Select any GameObject3. Go to Transform -> Copy4. Observe the copying option t... Read more
[iOS 15] App freezes when alarm or timer interrupts audio
Reproduction steps:1. Download and open the attached "AudioDeadlock_2019_4_34_enabled.zip" project2. Build and deploy the project to... Read more
TMP Input Field submits empty string when a correction from Correction w...
Steps to reproduce:1. Open the attached project "repro.zip"2. Open Scenes/SampleScene3. Set Computer's keyboard layout to Japanese4.... Read more
Glitchy behaviour on Assets when using Hinge Joint Component
Reproduction steps:1. Open the project "Hinge_Joint_Repro"2. Open "Assets/Tutorials/Train Controller - Tutorial_01" scene3. Enter Pl... Read more
[M1 Max][Silicon][URP] Game view is flickering yellow when HDR setting i...
Reproduction steps:1. Open the user's attached project2. Observe the Game View window Expected result: Game view window is the defau... Read more
[Android] Crash with signal 11 caused by null pointer dereference on And...
Reproduction steps:1. Open the attached user's Unity project "ProjectBirdWar.zip"2. Go to File > Build Settings and switch to And... Read more
Inspector's Transform fields Position and Rotation is not setting "GUI.c...
How to reproduce:1. Open project "New Unity Project.zip"2. In the Hierarchy window select "bug" GameObject3. In the Inspector window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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