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[URP] Certain settings are not applied to all cameras when multi-editing...
How to reproduce:1. Open the attached project named "Case_1230080"2. Open the SampleScene3. Select all of the cameras in the "Camera... Read more
[Window Management] Pop-up windows's last active state is not saved
Reopening pop-up windows like 'Color Picker' or 'Asset Loader List' after closing them in a different position leads to them opening... Read more
[GameView] VSync gets disabled in Game View after Maximize on Play is di...
Steps to reproduce:1. Create a new project2. Enable "Maximize On Play" in the Game View3. Enable Stats in the Game View4. Enable VSy... Read more
[2D] Dropdown list for "Padding" property doesn't open on clicking title...
Clicking on the title of Padding property for Rect Mask 2D doesn't expand however it expands when clicked on the Dropdown iconPlease... Read more
The Profile Analyzer field 'Individual Max' tooltip provides information...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package3. Using the Profiler record some frames of the Editor... Read more
The Profile Analyzer field 'Individual Min' tooltip is spelled incorrectly
How to reproduce:1. Create a new project2. Import the Profile Analyzer package3. Using the Profiler record some frames of the Editor... Read more
[Profiler] Building with Autoconnect Profiler enabled throws exception t...
Non matching Profiler.EndSample exception is thrown on Build and Run when Autoconnect Profiler is checked on Steps to Repro:1. Open ... Read more
[Cinemachine] Newly created Virtual Camera has incorrect transform value...
Newly created Virtual camera has incorrect transform(position/rotation) values. It should be same as the Main Camera default values.... Read more
[New Input System] Input is sometimes delayed when moving the mouse
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Profiler Window (Window->Analysis->Prof... Read more
[IMGUI] Pre-selection and Selection highlights are not visible for Asset...
The Pre-selection(yellow) and Selection highlights(blue) for Asset Input Fields are not visible. Even though the Asset has been load... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Selection outline is not shown when selecting a high intensity HDR Swatch preset in Color Picker