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[Adaptive Performance] Auto Control Mode does not get enabled when chang...
Steps to reproduce:1. Open attached project2. Make sure that:- AdaptivePerformanceSettings.cs Line 22 should say "StartupSettings.En... Read more
[AnimationRigging] Bone Renderer ignores layer settings
Reproduction steps:1. Open the project from the attached file "1238204.zip"2. Go to Layers(upper right corner of the Editor) and sel... Read more
[Profiler] Errors are produced in Console when switching between Flow Ev...
How to reproduce:1. Open user's attached "1241230_profiler" project2. Open Profiler (Window->Analysis->Profiler)3. Enter Play ... Read more
Warning appears when Scrollbar Navigation is set to Vertical and Directi...
How to reproduce:1. Open attached Unity project2. Load scene "SceneWithNewEventSystem"3. Select Canvas->Bkg->ScrollView -> ... Read more
Crash in GameObject::QueryComponentByType(Unity::Type const*) const when...
How to reproduce:1. Download the tester-attached Scene(SampleScene.unity)2. Create a new Unity project3. Import and open the Scene E... Read more
AssetDatabase.CreateAsset generates uneccessary content into a text file...
Reproduction steps:1. Open the project from the attached file "1241343.zip"2. In the toolbar go to Custom > TextTest3. From Asset... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when URPMat...
Reproduction steps:1. Open user's attached project "ECSSamples" and scene "SpawnAndRemove"2. Enter Play Mode and wait for about a mi... Read more
[ECS] Crash on Transform::GetPosition when accessing object's position i...
Reproduction steps:1. Open the attached "case_1244474.zip" project2. Load the "SamepleScene"3. Enter Play mode-- Observe the crash R... Read more
[URP] Setting Shader properties on material instances via script does no...
How to reproduce:1. Open the attached 'project-1233558.zip' project and load the 'SRPBatching' scene2. Locate 'UniversalRP-HighQuali... Read more
'task.computeData.buffer == NULL' errors when multiple particle systems ...
Steps to reproduce:1. Open User-supplied project -> Sample Scene2. In the "PressSpaceToSpawnFire" GameObject, drag the "Fire" pre... Read more
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