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[macOS] Built game crashes when Player is loaded with specific project



How to reproduce:
1. Open the provided project
2. Make a build
3. Open the built Player

Expected result: Player is loaded successfully
Actual result: Player crashes on load

Reproducible with: 2020.3.16f1, 2021.1.17f1, 2021.2.b6, 2022.1.0a5
Couldn't test with: 2019.4.29f1 (provided project breaks when downgrading)

Tested with:
- AMD Radeon Pro 580
- AMD Radeon Pro 5500M
- AMD Radeon HD 6970M (user's affected GPU)

  1. Resolution Note:

    The users device (2011 iMac) does not support Metal. The project has "Auto Graphics API for Mac" enabled. Starting in Unity 2020.2, Metal is the only API included when this setting is enabled, so the user will not be able to run a build built with this setting anymore. Prior to 2020.2, both Metal and OpenGL were included by default.

    If you would like to continue to include OpenGL support in your build, follow these steps:
    1. Go to the Player Settings ("Edit -> Project Settings -> Player")
    2. Under "Other settings -> Rendering" uncheck "Auto Graphics API for Mac"
    3. A "Graphics API for Mac" Menu appears. Add OpenGL (make sure "Metal" is still above OpenGL in the list, to ensure Metal is the default when available)

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